Friday, 26 April 2013

Blog Entry 3

With my product, I am extremely happy with the colour scheme because it follows a strict scheme that only includes the colours red and black. I did this because these are colours that induce negative emotions in the audience. Also, these colours have negative connotations behind them, and this is good because the main function of my article was to portray alcohol as a substance that can only do evil. I think the layout is effective because the subject of my main image was placed at one side of the DPS which was where it looked best. The sell lines were very blunt and abrupt which may have been striking to the audience, as this may have been a little more than what might be expected of a youth magazine. They were blunt because they mainly consisted of declaratives. I believe that the font of the masthead was very effective because it made the magazine seem superior to anything else because it’s tall and bold, and the word of the masthead itself has a strong definition.
My model was rather exasperating because I had relied on him to provide the right kind of outfit because I had expected a white shirt, but received a white t-shirt which seemed less professional. I simply had to work with what I had because nothing could be done to work around this, other than actually working with the problem at hand. It took longer for me to actually get started taking the images because my subject forgot to actually bring the costume, and so we had to retrieve the costume from his home. However, once we acquired the costume, it was easy to get started with the images, and it took less time to take all of the pictures.
Things were done in the right order, but I could have used my time more effectively by taking more images than what I did. I took fewer pictures than expected because I had one model and no props, so I found that I was just taking the same picture again and again, but none-the-less, more pictures may have been good. With the finished project, I didn’t have the time to make any finishing touches, and so I believe that the image looked rather plain because the little details were missing, and it’s these details that could have made the project.

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